CHI 2013 Courses with Video Previews

User Interface Design and Adaptation for Multi-Device Environments Fabio Paternò This course provides a discussion of the possible solutions in terms of concepts, techniques, and tools for multi-device interactive applications, accessed by mobile and stationary devices even through different modalities
Six Steps to Successful UX in an Agile World Hugh Beyer, Karen Holtzblatt Participants in this course will learn the UX role and tasks at each point in an Agile project. They will learn specific, tested techniques for performing that role effectively.
Rapid Design Labs—A Tool to Turbocharge Design-Led Innovation Jim Nieters, Carola Fellenz Thompson, Amit Pande Jim Nieters, Carola Thompson, and Amit Pande will empower designers and UX teams to act as a catalyst to systemically identify and drive game-changing ideas to market with rapid design labs.
Body, Whys & Videotape: Applying Somatic Techniques to User Experience in HCI Thecla Schiphorst, Lian Loke This course will illustrate how somatic principles can be applied to design and evaluation of user experience methods within HCI utilizing case studies, videos and in class experiential examples.
Practical Statistics for User Experience Part I Jeff Sauro, James Lewis Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Agile User Experience and UCD William Hudson This course shows how to integrate UCD with Agile methods to create great user experiences. It takes an ‘emotionally intelligent’ approach to engaging all team members in UCD.
Speech-based Interaction: Myths, Challenges, and Opportunities Cosmin Munteanu, Gerald Penn Learn how speech recognition and synthesis works, what are its limitations and usability challenges, how can it enhance interaction paradigms, and what is the current research and commercial state-of-the-art.
User Experience Evaluation Methods – Which Method to Choose? Virpi Roto, Arnold Vermeeren, Kaisa Väänänen-Vainio-Mattila, Effie Law, Marianna Obrist Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Choice and Decision Making for HCI Anthony Jameson Find out how users of your systems make choices and decisions - and how you can help them make better ones.
Cognitive Crash Dummies: Predicting Performance from Early Prototypes Bonnie E John Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance.
Analyzing Social Media Systems Shelly Farnham, Emre Kiciman This half day course provides practical instructions and tips for collecting, structuring, and analyzing social media data with easily accessible tools in order create meaningful inferences out of messy data.
Practical Statistics for User Experience Part II Jeff Sauro, James Lewis Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Expert Reviews – For Experts Rolf Molich Expert reviews are often conducted with poor or unsystematic methodology and thus don't always live up to their full potential. This course teaches proven methods for conducting expert reviews.
Make This! Introduction to Electronics Prototyping Using Arduino Wendy Ju, David Sirkin Course is a hands-on introduction to interactive electronics prototyping for people with a variety of backgrounds. Participants learn basic electronics, microcontroller programming and physical prototyping using the Arduino platform.
Card Sorting for Navigation Design William Hudson This half-day hands-on course covers the theory and practice of card sorting. It includes hands-on experience of performing a paper-based card sort, data capture and analysis.
The Past 100 Years of the Future: CHI/HCI/UX in Sci-Fi Movies and Television Aaron Marcus We examine CHI/HCI/UX in sci-fi movies/television from the last 100 years and consider usability, usefulness, and appeal. Participants will learn how to analyze user-centered design in popular media.
Interactive Walking in Virtual Environments Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer In this course we will present an overview about interactive locomotion interfaces for computer generated virtual environments using state-of-the-art technology and approaches.
Designing with and for Children in the 21st Century: Techniques and Practices Allison Druin, Jerry Fails, Mona Leigh Guha, Greg Walsh This course will offer a balance of traditional lecture and hands-on design activities, and will cover techniques that balance the voices and contributions of adults and children.
Empirical Research Methods for Human-Computer Interaction Scott MacKenzie, Steven J Castellucci This Course delivers an A-to-Z tutorial on conducting a user study and demonstrates how to write a successful CHI paper.
Designing Augmented Reality Experiences Mark Billinghurst, Henry Been-Lirn Duh
Interaction Design for Social Development Gary Marsden, Matt Jones Learn how to apply Interaction Design techniques to developing communities and engage users effectively in the creation of appropriate technologies for contexts beyond the developed world.
Designing What to Design: A Task-Focused Conceptual Model Jeff A Johnson Participants will learn: \ • the benefits of designing a conceptual model (CM) before designing a UI. \ \ • the components of a CM, \ \ • how to design a CM for an application.
HTML5 Game Development Jim Parker This course will enable you to design and build basic games for HTML5/web deployment, and to proceed to next stages in game-like interface and game development.
Storyboarding for Designers and Design Researchers Pieter Jan Stappers, Gert Pasman Storyboards allow expressing the context of interactions by showing users, experiences, situation, motivations, etc. In the course we practice a hands-on technique photoboarding, for creating photoboards in a team.
Designing Search Usability Tony Russell-Rose This course weaves together the theories of information seeking with the practice of user interface design to deliver a practical guide to making search better.