CHI 2013 Schedule with Video Previews
Monday
Monday, 9:00-10:20
Opening Keynote Plenary
Monday 9:00-10:20
Grand
Opening Plenary
The Opening Keynote speaker is Paola Antonelli, from New York's Museum of Modern Art, whose talk is entitled: The New Frontiers of Design.
Monday, 11:00-12:20
Alt.CHI papers – Reflection and Evaluation
Session chair: Amanda Williams
Monday 11:00-12:20
252B


Paper:
Favors from Facebook Friends: Unpacking Dimensions of Social Capital
This paper provides an innovative way of using Williams’ (2006) social capital measures which are the most widely-used social capital measures in social media studies.


Panels – Call All Game Changers: BYOD (Bring Your Own Disruption)
Monday 11:00-12:20
241
Call All Game Changers: BYOD (Bring Your Own Disruption)
Paper:
Accessible Online Content Creation By End Users
End-user generated content is common, yet often not accessibility. Our case studies of online communities that create accessible content, shows the importance of negotiated and community-defined notions of accessibility.
Courses – User Interface Design and Adaptation for Multi-Device Environments
Monday 11:00-12:20
243
Paper:
Optimizing Challenge in an Educational Game Using Large-Scale Design Experiments
Online experiments (>80,000 game players in >14,400 conditions) optimized challenge to maximize engagement and learning in an educational game. Alas, what was optimal for engagement was not optimal for learning.


Courses – Body, Whys & Videotape: Applying Somatic Techniques to User Experience in HCI
Monday 11:00-12:20
252A
Body, Whys & Videotape: Applying Somatic Techniques to User Experience in HCI
This course will illustrate how somatic principles can be applied to design and evaluation of user experience methods within HCI utilizing case studies, videos and in class experiential examples.
Courses – Six Steps to Successful UX in an Agile World
Monday 11:00-12:20
253
Lifetime Research Award
Session chair: Mary Czerwinski
Monday 11:00-12:20
Bordeaux
Lifetime Research Award
The 2013 SIGCHI Lifetime Research Award is presented to George Robertson, formerly at Microsoft Research and Xerox Palo Alto Research Center, for outstanding contributions to the study of human-computer interaction.
Paper:
Electric Materialities and Interactive Technology
Characterizes electric technology by three forms of materiality: the electric object, its electric materiality, and electric power. Presents and analyzes novel interactive form prototypes.
Courses – Rapid Design Labs—A Tool to Turbocharge Design-Led Innovation 1/3
Monday 11:00-12:20
343
Special Interest Groups (SIGs) – Designing Interactive Secure System: CHI 2013 Special Interest Group
Monday 11:00-12:20
361
Special Interest Groups (SIGs) – Human Computer Interaction for Development (HCI4D)
Monday 11:00-12:20
362/363
Paper:
Creating and Analyzing Stereoscopic 3D Graphical User Interfaces in Digital Games
Supports GUI designers with a design space to create stereoscopic 3D GUIs for games. Our evaluation shows that perceptual, spatial and diegetic integration provide helpful constraints for influencing user experience.

Note:
SpaceTop: Integrating 2D and Spatial 3D Interactions in a See-through Desktop Environment
SpaceTop is a concept that integrates 2D and 3D spatial interactions in a desktop workspace. It extends the desktop interface with interaction technology and visualization techniques that enable seamless transitions between 2D and 3D manipulations.
Paper:
EventHurdle: Supporting Designers’ Exploratory Interaction Prototyping with Gesture-Based Sensors
This paper presents EventHurdle, a visual gesture authoring tool for designers that supports connecting gesture-based sensors, visually intuitive gesture definitions, and easy prototyping without programming expertise.

Monday, 14:00-15:20
Paper:
Probing Bus Stop for Insights on Transit Co-design
We investigate how social computing might support citizens co-design their transit service. We conducted a field study with public transit riders, exploring the issues and controversies that reveal conflicting communities.
Paper:
A Value Sensitive Action-Reflection Model: Evolving a Co-Design Space with Stakeholder and Designer Prompts
We introduce the Value Sensitive Action-Reflection Model: a co-design method focus on the social context of use and values that lie with individuals, groups, and societies.
Panels – Will Massive Online Open Courses (MOOCs) Change Education?
Monday 14:00-15:20
Blue
Paper:
Still Looking: Investigating Seamless Gaze-supported Selection, Positioning, and Manipulation of Distant Targets
Describes and compares interaction techniques for combining gaze/head and touch input for fluently selecting, positioning and manipulating distant graphical objects. This can help supporting more seamless interactions with distant displays.

Paper:
Individual User Characteristics and Information Visualization: Connecting the Dots through Eye Tracking
We present results from an eye tracking user study, showing that a user’s cognitive abilities have a significant impact on gaze behavior when performing common information visualization tasks.

Note:
EyeContext: Recognition of High-level Contextual Cues from Human Visual Behaviour
We present EyeContext, a system to automatically infer high-level contextual cues from visual behaviour. We demonstrate the large information content available in long-term visual behaviour that's potentially useful for eye-based behavioural monitoring or life logging.

Note:
A Preliminary Investigation of Human Adaptations for Various Virtual Eyes in Video See-Through HMDs
We investigated whether any differences in visuomotor and adaptation trends exist across 16 distinct VD conditions. The performance tasks studied were of two types: foot placement and finger touch.

Paper:
The Presentation of Health-Related Search Results and Its Impact on Negative Emotional Outcomes
This experiment demonstrates features of health symptom search results that can influence negative emotional outcomes, with results suggesting strategies for web developers and users to help avoid such effects.

Courses – Practical Statistics for User Experience Part I 1/2
Monday 14:00-15:20
243
Courses – Speech-based Interaction: Myths, Challenges, and Opportunities 1/2
Monday 14:00-15:20
252A
Courses – Agile User Experience and UCD 1/2
Monday 14:00-15:20
253
Paper:
Same Translation but Different Experience: The Effects of Highlighting on Machine-Translated Conversations
This study demonstrates that keyword highlighting is useful for improving the quality of MT-mediated communication. It informs the design of tools to support communication and collaboration across language boundaries.

A Predictive Speller Controlled by a Brain-Computer Interface Based on Motor Imagery
Persons suffering from severe motor disorders have limited possibilities to communicate. We present a speller, based on a brain-computer interface, improved by a smart UI and a text predictor.
Courses – Rapid Design Labs—A Tool to Turbocharge Design-Led Innovation 2/3
Monday 14:00-15:20
343
Special Interest Groups (SIGs) – The Role of Engineering Work in CHI
Monday 14:00-15:20
362/363
Papers – Crowdwork and Online Communities
Session chair: Krzysztof Gajos
Monday 14:00-15:20
Havane
Paper:
Crowdfunding inside the Enterprise: Employee-Initiatives for Innovation and Collaboration
Crowdfunding behind a company firewall showed diverse projects, inter-organizational collaborations, and collaborative motivations. Potential interest for HCI researchers, organizational practitioners, and consultants.



Paper:
CommunityCompare: Visually Comparing Communities for Online Community Leaders in the Enterprise
Design and evaluation of a new visual, comparison-based analytic system, CommunityCompare, to help leaders assess and identify actions to improve community health. Can enhance design of systems for community leaders.

Paper:
Octopus: Evaluating Touchscreen Keyboard Correction and Recognition Algorithms via “Remulation”
Proposed and tested remulation, an efficient method for evaluating touchscreen keyboards by replicating prior user study data in real-time, on-device simulation. Implemented Octopus, a remulation-based evaluation tool.



Paper:
MorePhone: A Study of Actuated Shape Deformations for Flexible Thin-Film Smartphone Notifications
Presents a shape changing flexible smartphone that actuates its body for the purpose of providing notifications. Empirically evaluates mapping between shape actuations, urgency and notification type.

Note:
LightCloth: Senseable Illuminating Optical Fiber Cloth for Creating Interactive Surfaces
LightCloth is a fabric interface that enables illumination, light communication, and position sensing. We added a sensory function to diffusive optical fibers, and widened the possibilities for new fabric interactions.

Monday, 16:00-17:20


Paper:
Don't Hide in the Crowd! Increasing Social Transparency Between Peer Workers Improves Crowdsourcing Outcomes
Our study suggests that a careful combination of methods that increase social transparency and different peer-dependent reward schemes can significantly improve crowdsourcing outcomes.

Paper:
Combining Crowdsourcing and Google Street View to Identify Street-level Accessibility Problems
In this paper, we investigate the feasibility of using untrained crowd workers from Amazon Mechanical Turk (turkers) to find, label, and assess sidewalk accessibility problems in Google Street View imagery


Panels – Leveraging the Progress of Women in the HCI Field to Address the Diversity Chasm
Monday 16:00-17:20
241
Paper:
AutoGami: A Low-cost Rapid Prototyping Toolkit for Automated Movable Paper Craft
We presents a systematic analysis of the design space for automated movable paper craft, and developed a low-cost rapid prototyping toolkit for automated movable paper craft using the technology of selective inductive power transmission.

Note:
SidePoint: A Peripheral Knowledge Panel for Presentation Slide Authoring
Implements an implicit search and peripheral panel system for presentation authoring by showing concise knowledge items relevant to the slide content, and investigates the benefits and issues of such peripheral knowledge panels.

Courses – Practical Statistics for User Experience Part I 2/2
Monday 16:00-17:20
243
Paper:
Control Your Game-Self: Effects of Controller Type on Enjoyment, Motivation, and Personality in Game
We show that controller choice affects a player’s enjoyment and motivation of a game, but also affects a player’s perception of themselves during play as measured by their in-game personality.



Courses – Speech-based Interaction: Myths, Challenges, and Opportunities 2/2
Monday 16:00-17:20
252A
Courses – Agile User Experience and UCD 2/2
Monday 16:00-17:20
253


Paper:
Improving Digital Object Handoff Using the Space Above the Table
We developed and evaluated two new above-the-table digital object handoff techniques, Force-Field and a new innovation ElectroTouch, and found they are significantly faster and less error-prone than traditional surface-only techniques.

Courses – Rapid Design Labs—A Tool to Turbocharge Design-Led Innovation 3/3
Monday 16:00-17:20
343
Student Research Judging
Monday 16:00-17:20
361
Student Research Judging
This first round of the Student Research Competition is reserved to the competition participants and jury. The second round, Wednesday at 11am, is open to all CHI 2013 attendees.
Special Interest Groups (SIGs) – Enhancing the Research Infrastructure for Child-Computer Interaction
Monday 16:00-17:20
362/363
Paper:
Delivering Patients to Sacré Coeur: Collective Intelligence in Digital Volunteer Communities
This study examines the activities of digital volunteers during crisis events, using a distributed cognition perspective to demonstrate how individual ICT users function together as a collectively intelligent cognitive system.



On the Naturalness of Touchless: Putting the “Interaction” Back into NUI
Using examples of gestural interaction from surgery and urban screen gaming, we discuss the notion of naturalness in NUI narratives as an occasioned property of interaction rather than inherent property of an interface.
Tuesday
Tuesday, 9:00-10:20
The Elephant in the Conference Room: Let’s Talk About Experience Terminology
We reflect upon how conflicting definitions of experience terminology (HFE, Usability, IxD, HCI, UX, XD) impact our understanding of the field and our ability to communicate, collaborate and educate others.
Paper:
WorldKit: Rapid and Easy Creation of Ad-hoc Interactive Applications on Everyday Surfaces
Describes a paired depth-camera and projector system for on-the-world interaction and a software kit for application development: provides an inexpensive way to support interactions on everyday surfaces.

Paper:
Understanding Palm-Based Imaginary Interfaces: The Role of Visual and Tactile Cues when Browsing
The main contribution of this paper is an exploration into the inherent properties of palm-based imaginary interfaces and how the available visual and tactile cues are responsible for user performance.

Paper:
AD-Binning: Leveraging Around Device Space for Storing, Browsing and Retrieving Mobile Device Content
Presents AD-Binning, a novel interface for future small-screen mobile devices equipped with around-device sensing capabilities, with which screen content can be off-loaded in around-device-space to improve browsing and interaction efficiency.

Panels – CHI at the Barricades – an Activist Agenda?
Tuesday 9:00-10:20
241
Paper:
On the Relation of Ordinary Gestures to TV Screens: General Lessons for the Design of Collaborative Interactive Techniques
If natural and social gesturing in front of TV screens are on-goingly and collaboratively shaped, then viewers might need to adapt such behaviour to emerging gesture tracking technology.

Paper:
From Codes to Patterns: Designing Interactive Decoration for Tableware
A collaboration between ceramic designers, technologists and a restaurant reveals strategies for creating aesthetic decorative pattern for plates and other tableware that contain multiple embedded visual codes hidden within them.

Courses – User Experience Evaluation Methods – Which Method to Choose? 1/2
Tuesday 9:00-10:20
243
Paper:
Write Here, Write Now!: An Experimental Study of Group Maintenance in Collaborative Writing
We present a laboratory study of dyads writing together. Results suggest that communication via comments and chat is positively related to social outcomes in synchronous, but not asynchronous, writing.

Courses – Analyzing Social Media Data 1/2
Tuesday 9:00-10:20
252A
Courses – Choice and Decision Making for HCI 1/2
Tuesday 9:00-10:20
253
Paper:
Building Open Bridges: Collaborative Remixing and Reuse of Open Educational Resources across Organisations
We broaden understanding of open collaborations through analysing a cross-organisational initiative to remix and reuse Open Educational Resources. We define emerging practices and issues as openness evolves in different domains.



Courses – Cognitive Crash Dummies: Predicting Performance from Early Prototypes 1/2
Tuesday 9:00-10:20
343
Special Interest Groups (SIGs) – Consumer Engagement in Health Technologies Special Interest Group
Tuesday 9:00-10:20
361
Special Interest Groups (SIGs) – A new Perspective for the Games and Entertainment Community
Tuesday 9:00-10:20
362/363
Paper:
The Dynamics of Younger and Older Adult’s Paired Behavior when Playing an Interactive Silhouette Game
We present the design and evaluation of an intergenerational game with 60 younger and older players, and report on the communicative and cooperative interaction, with subsequent recommendations.

Paper:
Your Left Hand Can Do It Too! Investigating Intermanual, Symmetric Gesture Transfer on Touchscreens
This work examines intermanual gesture transfer, i.e., learning a gesture with one hand and performing it with the other. It was found that stroke-based gestures transfer, and do so symmetrically.

Tuesday, 11:00-12:20
The Needs of Early School Children and Their Parents with Respect to the Design of Mobile Service Offers
We investigated needs of early school children and their parents to identify ingredients for mobile service offers. We identified three categories of needs: safety, entertainment and communication.

Paper:
Everyday Activities and Energy Consumption: How Families Understand the Relationship
Describes a study of how families tie their everyday routines to their understanding of energy consumption. Outlines how designs can leverage calendars and increase shared knowledge of consumption between family members.


Panels – UX Management: Current and Future Trends
Tuesday 11:00-12:20
241
UX Management: Current and Future Trends


Note:
Stroke Rehabilitation with a Sensing Surface
We propose a multisensory environment that tracks movements on a sensing platform for patients with a spectrum of cognitive and physical ability. Our study elaborates an interaction model that motivates patients in continued therapeutic engagement.
Courses – User Experience Evaluation Methods – Which Method to Choose? 2/2
Tuesday 11:00-12:20
243
Physical Activity Motivating Games: Be Active and Get Your Own Reward
We present a game design that leverages the playfulness of games to motivate players to perform mild physical activity. This design can potentially change the way players interact with games.
Courses – Analyzing Social Media Data 2/2
Tuesday 11:00-12:20
252A
Courses – Choice and Decision Making for HCI 2/2
Tuesday 11:00-12:20
253
Paper:
Make It Move: A Movement Design Method of Simple Standing Products Based on Systematic Mapping of Torso Movements & Product Messages
For affective movement design of daily products, this paper brought human movement expertise and product design expertise together through a step-by-step research procedure by using mediated prototyping, the robotic torso



Embedded Interaction: the accomplishment of actions in everyday and video-mediated environments
This paper suggests how interactional studies of everyday interaction can both help shape the development of complex technologies for collaboration and also be informed by experiments with prototype systems.

Courses – Cognitive Crash Dummies: Predicting Performance from Early Prototypes 2/2
Tuesday 11:00-12:20
343
Special Interest Groups (SIGs) – Research-Practice Interaction: Building Bridges, Closing the Gap
Tuesday 11:00-12:20
361
Special Interest Groups (SIGs) – Digital Art: Challenging Perspectives
Tuesday 11:00-12:20
362/363
Paper:
Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: New Ideation Strategies for Distributed HCI Design
In this paper we describe the results of a design-driven study of “cheatstorming,” a new collaborative ideation technique, to demonstrate how ideation need not require the generation of new ideas.

An Empirical Study of the“Prototype Walkthrough”: A Studio-Based Activity for HCI Education
Presents video analysis of the prototype walkthrough, a studio-based learning activity for HCI education. Results suggest that the activity provides valuable opportunities for students to actively learn HCI design.

The Impact of Interface Affordances on Human Ideation, Problem Solving and Inferential Reasoning
Computer input capabilities have communications affordances that can substantially facilitate people’s ability to produce ideas, solve problems correctly, and make accurate inferences about information, with the magnitude of improvement 9-38%.

Paper:
Swiss-Cheese Extended: An Object Recognition Method for Ubiquitous Interfaces based on Capacitive Proximity Sensing
Swiss-Cheese Extended proposes a novel real-time method for recognizing continuous object parameters with capacitive proximity sensors. The method is evaluated with a study of a multi-hand interaction device.

Paper:
HACHIStack: Dual-Layer Photo Touch Sensing for Haptic and Auditory Tapping Interaction
Extends photo touch sensor architecture that can measure the approaching velocity and predict its contact time with the surface. Demonstrates its applications including no-delay haptic feedback for tapping interaction.

Tuesday, 14:00-15:20


Panels – Is My Doctor Listening to Me? Impact of Health IT Systems on Patient-Provider Interaction
Tuesday 14:00-15:20
241
Courses – Practical Statistics for User Experience Part II 1/2
Tuesday 14:00-15:20
243
Paper:
Prototyping in PLACE: A Scalable Approach to Developing Location-Based Apps and Games
PLACE is a framework for prototyping location-based apps and games that considers location, activities, and collective experience over time. PLACE is evaluated with Floracaching, a Geocaching game for citizen science.
Courses – Card Sorting for Navigation Design 1/2
Tuesday 14:00-15:20
252A
Courses – Expert Reviews – For Experts 1/2
Tuesday 14:00-15:20
253
Paper:
MultiNet: Reducing Interaction Overhead in Domestic Wireless Networks
A novel method for securely associating devices with domestic wireless networks. Where the interaction is lightweight and consistent across all devices; improving usability, decreasing interaction overhead and enabling access revocation.

Paper:
Codeable Objects: Computational Design and Digital Fabrication for Novice Programmers
The combination of programing and digital fabrication offers compelling new opportunities for creative expression. Codeable Objects is a computational-design tool to support novice programmers in production of personal, physical artifacts.

Paper:
I Can Do Text Analytics! Designing Development Tools for Novice Developers
Describe a user centered iterative design process that developed a tool for text analytics, which enables novice developers to write high quality information extractors on par with state of the art with minimal training.

Courses – Make This! Introduction to Electronics Prototyping Using Arduino 1/2
Tuesday 14:00-15:20
343
Special Interest Groups (SIGs) – Managing UX Teams
Tuesday 14:00-15:20
361
Managing UX Teams
Special Interest Groups (SIGs) – Changing Perspectives on Sustainability: Healthy Debate or Divisive Factions?
Tuesday 14:00-15:20
362/363
Social Impact Award
Session chair: Loren Terveen
Tuesday 14:00-15:20
Havane
Social Impact Award
Sara J. Czaja from University of Miami is the recipient of the 2013 SICHI Social Impact Award, presented to individuals who promote the application of human-computer interaction research to pressing social needs.
Paper:
Authoring Personal Histories: Exploring the Timeline as a Framework for Meaning Making
We present a study of how older people made digital timelines using Project Greenwich. We explore how the constraints of the timeline metaphor offer a framework for authoring and making.
Paper:
The Design and Field Observation of a Haptic Notification System for Timing Awareness During Oral Presentations
A novel presentation timing approach (automated tactile cues augment chair-speaker communication) is explored with iterative design and observation in live conference settings. Qualitative evaluation generates stakeholder needs and design recommendations.

Tuesday, 16:00-17:20
Paper:
Fragmentation and Transition: Understanding Perceptions of Virtual Possessions among Young Adults in Spain, South Korea and the United States
Contributes an investigation of young adults' value construction practices with their virtual possessions in South Korea, Spain and the United States and proposes design opportunities in this emerging design space.

Paper:
Instagram at the Museum: Communicating the Museum Experience through Social Photo Sharing
Analyzing both instagrams and practices of instagramming, we examine the resources and concerns that shape the user-driven creation, organisation and sharing of social, multi-layered, aesthetic documents of museum experiences.

Paper:
What Makes You Click: Exploring Visual Signals to Entice Interaction on Public Displays
We investigate mechanisms for enticing interaction on public displays. Eight visual signals were developed and deployed on a university campus to study which visual elements work best at enticing interaction.

Paper:
Interaction Techniques for Creating and Exchanging Content with Public Displays
This paper presents Digifieds, a digital public notice area. We compare interaction techniques for exchanging content with public displays and show that user preferences are based on situation and privacy awareness.



Panels – Gamification @ Work
Tuesday 16:00-17:20
241
Gamification @ Work
Paper:
Messaging to Your Doctors: Understanding Patient-Provider Communications via a Portal System
The paper presents a qualitative study on patient-provider communication messages via a patient portal system. We analyze communication themes and investigate portal's impacts on healthcare delivery and information management issues.

Paper:
Technology Preferences and Routines for Sharing Health Information during the Treatment of a Chronic Illness
Describes design implications for technologies to support sharing health information within families coping with a chronic illness. Using a mixed-method approach, presents findings outlining affective benefits and costs of communication tools.

Courses – Practical Statistics for User Experience Part II 2/2
Tuesday 16:00-17:20
243
Courses – Card Sorting for Navigation Design 2/2
Tuesday 16:00-17:20
252A
Courses – Expert Reviews – For Experts 2/2
Tuesday 16:00-17:20
253
Paper:
I See You There! Developing Identity-Preserving Embodied Interaction for Museum Exhibits
Describes a system that merges input from RFID and Kinect using a probabilistic model: combines fine-grained tracking with identity preservation, supporting the design of personalized embodied interaction for museum exhibits

Paper:
In-body Experiences: Embodiment, Control, and Trust in Robot-Mediated Communication
Presents empirical results of a controlled experiment on the effects of embodiment and control on trust in user interactions. Offers design guidelines and theoretical implications for robot-mediated communication systems.

Courses – Make This! Introduction to Electronics Prototyping Using Arduino 2/2
Tuesday 16:00-17:20
343
Special Interest Groups (SIGs) – HCI with Sports
Tuesday 16:00-17:20
361
Special Interest Groups (SIGs) – SIG: NVI (Non-Visual Interaction)
Tuesday 16:00-17:20
362/363


Paper:
Deep Conservation in Urban India and its Implications for the Design of Conservation Technologies
We present a study of energy, water and fuel conservation practices in urban India to highlight a culture of deep conservation and identify new \ opportunities for relevant resource conservation technologies.

Paper:
Fighting against the Wall: Social Media use by Political Activists in a Palestinian Village
We analyze practices of political activists in a Palestinian village, who demonstrate against Israel’s settlement policy and the separation wall. We describe how social media is appropriated to facilitate interaction ‘on the ground’.

Note:
Virtual Birding: Extending an Environmental Pastime into the Virtual World for Citizen Science
This paper investigates how to engage the experienced birder with local knowledge to extend their hobby online. We explore interaction designs for identifying bird vocalisations in large recorded audio datasets gathered through environmental acoustic monitoring.

Wednesday
Wednesday, 9:00-10:20
A Load of Cobbler’s Children: Beyond the Model Designing Processor
Critiques common criteria applied when assessing research on innovative design and evaluation methods, and proposes resource function vocabularies as better lenses for focusing assessment of method effectiveness in interaction design





Panels – Theory and Practice in UX Research: Uneasy Bedfellows?
Wednesday 9:00-10:20
241
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
Three experiments demonstrate that backtracking events such as undo are useful indicators of usability problems for creation-oriented applications. This insight yields a new cost-effective usability evaluation method, backtracking analysis.

Courses – The Past 100 Years of the Future: CHI/HCI/UX in Sci-Fi Movies and Television 1/2
Wednesday 9:00-10:20
243
Courses – Interactive Walking in Virtual Environments 1/2
Wednesday 9:00-10:20
253
Paper:
Phoneprioception: Enabling Mobile Phones to Infer Where They Are Kept
We examined where people keep their phones through interviews and an ESM study and demonstrate that reasonably accurate classifications are possible with industry-standard sensors, improved by several other low-cost sensors.



Paper:
The Space Between the Notes: Adding Expressive Pitch Control to the Piano Keyboard
This paper presents an extended keyboard interface that engages with pianists' existing training and expertise. Touch sensors add expressive vibrato and pitch bend capabilities without interfering with traditional technique.

Note:
8D: Interacting with a Relightable Glasses-Free 3D Display
We contribute a real-time, relightable, glasses-free 3D display with horizontal and vertical parallax, two interaction scenarios: relightable objects and virtual x-ray, and propose an architecture for future light field interaction devices.

Courses – Designing with and for Children in the 21st Century: Techniques and Practices 1/3
Wednesday 9:00-10:20
343
Special Interest Groups (SIGs) – HCI for Peace Ideathon
Wednesday 9:00-10:20
362/363
Paper:
Activity-Centric Support for Ad Hoc Knowledge Work - A Case Study of co-Activity Manager
The core contribution of this paper is the design of a desktop manager that supports personal and collaborative activity-centric workflows with integrated activity-centric collaboration and interruption management tools.

Paper:
Turbulence in the Clouds: Challenges of Cloud-Based Information Work
Presents results of a qualitative study of information management in the cloud. Describes challenges that will be relevant to designers involved with both cloud-based services and federated identity management.
Wednesday, 11:00-12:20
Case Studies – Novel Settings
Session chair: Elizabeth Dykstra-Erickson
Wednesday 11:00-12:20
252B
Paper:
The Challenges of Specifying Intervals and Absences in Temporal Queries: A Graphical Language Approach
Our contributions incude an assessment of the primary user difficulties in specifying queries involving intervals and absences, and two novel temporal query interfaces, designed to offer intuitive access to a wide range of temporal relationships.

Paper:
Beyond the Filter Bubble: Interactive Effects of Perceived Threat and Topic Involvement on Selective Exposure to Information
Investigated whether information bubble can emerge from people's preferential selection between attitude reinforcing versus attitude challenging information in an online environment, and the roles situational factors and personal factors play.
Panels – Digital Arts: Did You Feel That?
Wednesday 11:00-12:20
241
Paper:
My Profile Is My Password, Verify Me! The Privacy/Convenience Tradeoff of Facebook Connect
We experimentally measure informed consent across users of Facebook Connect, the most widely-used single sign-on (SSO) implementation, to examine whether users understand they are trading privacy for convenience.

Courses – The Past 100 Years of the Future: CHI/HCI/UX in Sci-Fi Movies and Television 2/2
Wednesday 11:00-12:20
243
Interacting with CHI
Session chair: Wendy Mackay
Wednesday 11:00-12:20
251
Student Research Competition
Wednesday 11:00-12:20
252A
Student Research Competition
The Student Research Competition (SRC) is a forum for undergraduate and graduate students to showcase their research, exchange ideas, and improve their communication skills while competing for prizes at CHI 2013. Sponsored by Microsoft Research, the CHI SRC competition is a branch of the ACM Student Research Competition which hosts similar competitions at other ACM conferences.
Courses – Interactive Walking in Virtual Environments 2/2
Wednesday 11:00-12:20
253
Paper:
All the News that’s Fit to Read: A Study of Social Annotations for News Reading
Compares annotations for news in logged-in and logged-out contexts. When logged-out, annotations by companies are persuasive, but by strangers aren't. When logged-in, friend annotations are persuasive and improve satisfaction.

Paper:
"Shared Joy is Double Joy": The Social Practices of User Networks Within Group Shopping Sites
eCommerce has transformed with the emergence of social, apps and mobile. One emerging area is group shopping sites. We investigate these users' routines, sharing networks, purpose and chosen mediums.

Paper:
"I Need to Try This!": A Statistical Overview of Pinterest
We use a quantitative approach to study activity, gender and distinctiveness on Pinterest. This work serves as an early snapshot of Pinterest that later work can leverage.
Paper:
I am What I Eat: Identity & Critical Thinking in an Online Health Forum for Kids
We discuss the design and evaluation of an online forum—TalkBack—that encourages children to critically analyze the messaging in food advertisements and their attitudes towards marketed foods.
Paper:
Food Practices as Situated Action: Exploring and designing for everyday food practices with households
This paper describes everyday practices of food shopping, preparation and consumption. The paper contributes design recommendations and rich descriptions of the configuration of food practices.

Courses – Designing with and for Children in the 21st Century: Techniques and Practices 3/3
Wednesday 11:00-12:20
343
Special Interest Groups (SIGs) – Invited SIG - HCI: An Asian Perspective
Wednesday 11:00-12:20
361
Invited SIG - HCI: An Asian Perspective
Special Interest Groups (SIGs) – On Top of the User Experience Wave – How is Our Work Changing?
Wednesday 11:00-12:20
362/363
Paper:
Mobile Advertising: Evaluating the Effects of Animation, User and Content Relevance
Study on animation, user and content relevance on mobile ads. Results indicate personal relevance leads to better experiences, content relevance to better ad recall and blinking animation affects user experience.

Paper:
Protecting the Home: Exploring the Roles of Technology and Citizen Activism from a Burglar's Perspective
Examines how burglars perceive deterrents. Finds that alarms, cameras, etc. do not dissuade burglars. In-person citizen activism is the strongest deterrent. Presents implications for crime prevention technology and activist research.
Paper:
Envisioning Across Generations: A Multi-lifespan Information System for International Justice in Rwanda
With this research we investigate how to account for multi-generational perspectives in the design of multi-lifespan information systems, particularly in support of long-term peace-building and international justice.
Paper:
Digital Apartheid: An Ethnographic Account of Racialised HCI in Cape Town Hip-Hop
Ethnography of Cape Town hip-hop performers exploring how technology such as social media supports yet inhibits the development and sustainment of their careers. Raises implications for HCI4D and post-colonial computing.

Paper:
Real-Time Perception-Level Translation from Audio Signals to Vibrotactile Effects
This paper presents an automatic translation framework that creates vibrotactile effects from audio content with explicit understandings of the perceptual consequences, for easy production of tactile effects for multimedia content.

Note:
Muscle-Propelled Force Feedback: Bringing Force Feedback to Mobile Devices
We propose mobile force feedback devices by eliminating motors and instead actuating the user’s muscles using electrical stimulation. Without the motors, we obtain substantially smaller and more energy-efficient devices.

Wednesday, 14:00-15:20
Panels – Exploring the Representation of Women Perspectives in Technologies
Wednesday 14:00-15:20
241
Paper:
Designing Mobile Health Technology for Bipolar Disorder: A Field Trial of the MONARCA System
We conducted a 14 week field trial of the MONARCA system with 12 patients, reporting on their experiences. Furthermore, the paper discusses three questions regarding design of personal health technologies.

Paper:
Design to Promote Mindfulness Practice and Sense of Self for Vulnerable Women in Secure Hospital Services
Introduces the design concept of interactive artifacts to engage women with severe mental health problems in therapeutic skills practice. Provides insights from our collaboration with hospital staff for the design.

Courses – Empirical Research Methods for Human-Computer Interaction 1/2
Wednesday 14:00-15:20
243
Student Design Competition
Wednesday 14:00-15:20
251
Student Design Competition
This year’s challenge is to design an object, interface, system, or service intended to help us to develop and share awareness, understanding or appreciation for our collective and collaborative crowd experience as it relates to our changing perspectives through collaboration.
Courses – Interaction Design for Social Development 1/2
Wednesday 14:00-15:20
252A
Courses – Designing Augmented Reality Experiences 1/2
Wednesday 14:00-15:20
253
Lifetime Practice Award
Session chair: Dennis Wixon
Wednesday 14:00-15:20
Bordeaux
Lifetime Practice Award
The 2013 SIGCHI Lifetime Practice Award is presented to Jakob Nielsen, founder of the Nielsen Norman Group, for outstanding contributions to the practice and understanding of human-computer interaction.
Paper:
Consent for All: Revealing the Hidden Complexity of Terms and Conditions
Stimulus paper and plug-in surfacing the readability of web-based terms and conditions. Highlights the role of documents in the online consent process and calls for better readability and design practice.
Courses – Designing with and for Children in the 21st Century: Techniques and Practices 2/3
Wednesday 14:00-15:20
343
Special Interest Groups (SIGs) – Automotive User Interface Research Moves into Fast Lane
Wednesday 14:00-15:20
361
Automotive User Interface Research Moves into Fast Lane
Special Interest Groups (SIGs) – SIG NIME: Music, Technology, and Human-Computer Interaction
Wednesday 14:00-15:20
362/363
Paper:
Contextifier: Automatic Generation of Annotated Stock Visualizations
We present the Contextifier system for automatic annotated stock visualizations from company news. Contextifier’s algorithms, informed by news professional visualizations, account for visual salience, contextual relevance, and notable company events.

"Without the Clutter of Unimportant Words": Descriptive Keyphrases for Text Visualization
We study how people summarize text using descriptive phrases, develop a novel algorithm for extracting keyphrases, and demonstrate how our algorithms enable novel text visualization designs.
Note:
Effects of Visualization and Note-Taking on Sensemaking and Analysis
The utility of intelligence analysis tools’ individual features is rarely tested. Through experiment, we tested the utility of visualization and notetaking. Our Results question potential constraints on their individual utility.

Paper:
The Power of Play: Design Lessons for Increasing the Lifespan of Outdated Computers
Why is Visicalc obsolete, but not Super Mario Bros? The continued success of 8-bit computers in developing countries shows how hedonic utility (aka fun) can dramatically extend computer lifespans.
Paper:
inAir: A Longitudinal study of Indoor Air Quality Measurements and Visualizations
This work aims at understanding the indoor air quality dynamics with respect to indoor activities and analyzing behavioral and quantitative changes towards improving air quality from a longitudinal deployment study.

Paper:
“I want to imagine how that place looks”: Designing Technologies to Support Connectivity Between Africans Living Abroad and Home
We asked African-born students how they used ICTs to connect with family in their home countries. Findings informed a prototype we evaluated. We discuss novel features to include in interfaces designed to support transnational communication.

Paper:
Making Touchscreen Keyboards Adaptive to Keys, Hand Postures, and Individuals - A Hierarchical Spatial Backoff Model Approach
We propose a hierarchical spatial backoff model for improving text entry accuracy on touchscreen keyboards. This approach adapts the underlying spatial model to input hand postures, individuals, and key positions, reducing error rate by 13.2%.

Wednesday, 16:00-17:20
A Biological Imperative for Interaction Design
This paper brings together conceptual visions and initial experiments of bio-based approaches to sensing, display, fabrication, materiality, and energy, approaching non-living and living matter as a continuum for computational interaction.


Paper:
Some Evidence for the Impact of Limited Education on Hierarchical User Interface Navigation
Experimental study shows limited education impacting the ability to navigate a hierarchical UI, even when text-free. Can benefit designers interested in recommendations for UI hierarchies for people with limited education.

Panels – Theory vs. Design-Driven Approaches for Behavior Change Research
Wednesday 16:00-17:20
241
Theory vs. Design-Driven Approaches for Behavior Change Research

Courses – Empirical Research Methods for Human-Computer Interaction 2/2
Wednesday 16:00-17:20
243
Student Game Competition
Wednesday 16:00-17:20
251
Student Game Competition
The competition provides an opportunity for students from a variety of backgrounds to demonstrate their game design and development skills in an international competition, and provides CHI attendees with engaging and playable exemplar games that showcase emerging student talent, and inspire future work.
Courses – Interaction Design for Social Development 2/2
Wednesday 16:00-17:20
252A
Courses – Designing Augmented Reality Experiences 2/2
Wednesday 16:00-17:20
253
Paper:
Design Research by Proxy: using Children as Researchers to gain Contextual Knowledge about User Experience.
This paper explores the use of participants as research collaborators in contextual user research. A case study was conducted to investigate if and how children can perform as research collaborators.

Special Interest Groups (SIGs) – UrbanIXD :: Designing Human Interactions In The Networked City
Wednesday 16:00-17:20
361
Special Interest Groups (SIGs) – CHI 2013 Human Work Interaction Design (HWID) SIG: Past History and Future Challenges
Wednesday 16:00-17:20
362/363
Paper:
Play it by Ear: A Case for Serendipitous Discovery of Places with Musicons
Field study investigating user performance and emotional engagement of various audio-based cues, especially musicons, during POI discovery. Helps location-based service designers design more enjoyable cues for serendipitous journeys.

Note:
iRotateGrasp: Automatic Screen Rotation based on Grasp of Mobile Devices
Our paper shows that grasps can be used to rotate screens to more accurately match users’ view orientation in both upright and horizontal postures by implementing and evaluating a real-time grasp sensing and recognition prototype.

Thursday
Thursday, 9:00-10:20
Special Joint Plenary with ACM ECRC 2013
Thursday 9:00-10:20
Grand
Special Joint Plenary with ACM ECRC 2013
The Joint Plenary with ECRC introduces ACM Europe and the first ACM European Computing Research Congress, held in collaboration with CHI 2013. The keynote speaker is Vint Cerf, ACM President and a 'Father of the Internet'. His talk is entitled: Conversations with a Computer.
Thursday, 11:00-12:20
Mediated Meditation: Cultivating Mindfulness with Sonic Cradle
Qualitative investigation of "Sonic Cradle" - an artifact involving suspension, visual deprivation, and musical biofeedback - shows how persuasive media could promote mental health by introducing non-practitioners to mindfulness meditation.

Panels – We Need to Talk: HCI and the Delicate Topic of Spoken Language Interaction
Thursday 11:00-12:20
241
Paper:
Adaptive Automation and Cue Invocation: The Effect of Cue Timing on Operator Error
Hybrid adaptive automation, which uses critical-events and eye-movements, was compared with critical-event invocation. Both systems reduced errors, but cue timing affected the types of errors made in a supervisory-control task.








Note:
Binocular Cursor: Enabling Selection on Transparent Displays Troubled by Binocular Parallax
Transparent displays are about to be commercialized, yet it is troubled by binocular parallax. We propose a measure to quantify the usability degradation caused by binocular parallax, and an interaction strategy.

Note:
Studying Spatial Memory and Map Navigation Performance on Projector Phones with Peephole Interaction
Uses a map navigation task and compares users’ navigation performance with touch screen interaction to peephole interaction, users’ location recall performance, and observers’ location recall performance.

Courses – Designing What to Design: A Task-Focused Conceptual Model 1/2
Thursday 11:00-12:20
243


Paper:
Investigating the Use of Circles in Social Networks to Support Independence of Individuals with Autism
Explores using communication circle on a social network site for young adults with autism. Provides implications for social intervention and technical design to support independence of the special needs population.

Courses – Storyboarding for Designers and Design Researchers 1/2
Thursday 11:00-12:20
252A
Courses – HTML5 Game Development 1/2
Thursday 11:00-12:20
253
Papers – Information Visualization
Session chair: Pierre Dragicevic
Thursday 11:00-12:20
Bordeaux
Paper:
Motif Simplification: Improving Network Visualization Readability with Fan, Connector, and Clique Glyphs
It is difficult to visualize large networks. Motif simplification reduces network complexity by replacing common, repeating patterns with representative glyphs. Our controlled study shows this is helpful for many tasks.

Courses – Designing Search Usability 1/2
Thursday 11:00-12:20
361
Special Interest Groups (SIGs) – Science vs. Science: the Complexities of Interdisciplinary Research
Thursday 11:00-12:20
362/363
Paper:
“I read my Twitter the next morning and was astonished” A Conversational Perspective on Twitter Regrets
Presents the results of a large-scale online survey that compares regretted tweets and regrets from in-person conversations. Examines the context, timing, means of awareness, and repair strategies for the regrettable messages.

Thursday, 14:00-15:20
We'll Take It From Here: Letting the Users Take Charge of the Evaluation and Why That Turned Out Well
A case study describing the challenges and approaches taken in conducting a qualitative evaluation of a mixed-reality training system with subject-matter experts under multiple stakeholder constraints.



Note:
How Categories Come to Matter
We present and discuss interviews with Siri users as a means to understand the role categories play in the design of user studies and of technologies.
Panels – The Future of HCI Publishing in Journals and Books
Thursday 14:00-15:20
241
Designing a Multi-Slate Reading Environment to Support Active Reading Activities
Researchers have identified numerous requirements for systems aiming to support active reading. We survey these requirements and present interactions for a multi-slate reading environment that address them in a comprehensive manner.

Paper:
Personal Clipboards for Individual Copy-and-Paste on Shared Multi-User Surfaces
Introduces personal clipboards for individual copy-and-paste to multi-user surfaces by implementing three clipboard systems. Provides better understanding of user-identification strategies and can guide the design of personalized surface applications.

Paper:
Collaborative Sensemaking on a Digital Tabletop and Personal Tablets: Prioritization, Comparisons, and Tableaux
We describe an investigation of the support that three different display configurations provided for a collaborative sensemaking task: a digital table; personal tablets; and both the tabletop and personal tablets.

Paper:
A Comparative Evaluation of Touch-Based Methods to Bind Mobile Devices for Collaborative Interactions
Reports a comparative evaluation of three different methods that allow collocated users to bind their mobile devices together. Crucial for enabling collaborative experiences such as sharing photos or playing games.

Note:
CrashAlert: Enhancing Peripheral Alertness for Eyes-Busy Mobile Interaction while Walking
CrashAlert improves safety when walking and texting with smartphones. CrashAlert uses a depth camera to create ambient visualizations of the obstacles ahead of the user. Results show safer walking behaviors without compromising performance.

Note:
Three Perspectives on Behavior Change for Serious Games
We introduce a model of behavior change and persuasion from Environmental Studies and consider its application for serious games for sustainability alongside two other commonly used models.
Courses – Designing What to Design: A Task-Focused Conceptual Model 2/2
Thursday 14:00-15:20
243


Courses – Storyboarding for Designers and Design Researchers 2/2
Thursday 14:00-15:20
252A
Courses – HTML5 Game Development 2/2
Thursday 14:00-15:20
253
All you Need is Love: Current Strategies of Mediating Intimate Relationships through Technology
There is a growing interest in creating a "relatedness" experience through technology. Our review of 143 artifacts revealed six strategies designer/researcher use: Awareness, expressivity, physicalness, gift giving, joint action, memories.



Courses – Designing Search Usability 2/2
Thursday 14:00-15:20
361
Special Interest Groups (SIGs) – Visions and Visioning in CHI: CHI 2013 Special Interest Group Meeting
Thursday 14:00-15:20
362/363
Paper:
Reveal-it!: The Impact of a Social Visualization Projection on Public Awareness and Discourse
This paper investigates the challenges for a public visualization of a socially-relevant dataset, for the goal of changing the civic awareness of onlookers, through the evaluation of three real-world case studies.

Paper:
Social Media and the Police—Tweeting Practices of British Police Forces during the August 2011 Riots
Analyzes the Twitter use by the London Metropolitan and the Greater Manchester Police during the riots in August 2011. Shows that the forces developed very different practices to appropriate Twitter.



Co-Narrating a Conflict: An Interactive Tabletop to Facilitate Attitudinal Shifts
A tabletop designed to support reconciliation of a conflict allows escalation and de-escalation during shared narration. An experiment with Israeli-Jewish and Palestinian-Arab demonstrated a shift of attitude toward the other. \

Thursday, 16:00-17:20
Closing Keynote Plenary
Thursday 16:00-17:20
Grand
Closing Plenary
The Closing Keynote is by Bruno Latour of Sciences Po, Paris, author of Science in Action. The title of his talk is: From Aggregation to Navigation - A Few Challenges for Social Theory.