CHI 2013 Alt.CHI papers with Video Previews

Spirituality: There’s an App for That! (But Not a Lot of Research) Elizabeth A Buie, Mark A. Blythe Reviews HCI literature on techno-spirituality and provides preliminary analysis of relevant iPhone/iPad apps. Identifies gaps in research and explores some of the difficulties and challenges of researching techno-spirituality.
Beyond Recognition: Using Gesture Variation for Continuous Interaction Baptiste Caramiaux, Frederic Bevilacqua, Atau Tanaka The goal of this paper is to tap the richness of expressive variation in gesture to facilitate continuous interaction through novel techniques of adaptation and estimation of gesture characteristics.
A Load of Cobbler’s Children: Beyond the Model Designing Processor Gilbert Cockton Critiques common criteria applied when assessing research on innovative design and evaluation methods, and proposes resource function vocabularies as better lenses for focusing assessment of method effectiveness in interaction design
Fillables: Everyday Vessels as Tangible Controllers with Adjustable Haptics Christian Corsten, Chat Wacharamanotham, Jan Borchers Tuning TUIs ad-hoc by filling water into everyday objects. Reports how users can discriminate different filling levels that make virtual granularity (video navigation, virtual brush size) perceptible eyes-free.
Beyond the Basic Emotions: What Should Affective Computing Compute? Sidney D'Mello, Rafael A. Calvo We show that non-basic emotions (engagement, boredom, confusion, and frustration) occurred at five times the rate of basic emotions after generalizing across tasks, interfaces, and methodologies (in 5 studies).
Neurodiversity & HCI Nicholas Sheep Dalton Neurodiversity is a self advocacy rights movement challenging our notion of the single cognitive model for users. How to we evolve HCI if we try to design for the gifted?
Critical InfoVis: Exploring the Politics of Visualization Marian Dörk, Patrick Feng, Christopher M Collins, Sheelagh Carpendale Building on experiences in related domains, we outline a critical approach to information visualization that promotes disclosure, plurality, contingency, and empowerment, and pose challenges and opportunities for the visualization community.
Comparative Appraisal of Expressive Artifacts Melanie Feinberg Describes a form of comparative, structured appraisal of expressive artifacts that adds to the existing repertoire of HCI assessment techniques.
STALLTALK: Graffiti, Toilets, and Anonymous Location based Micro Blogging Jonathan Friedman, Michael Horn Stalltalk is a anonymous location based microblogging system that is used in bathrooms to explore toilet humor and digital graffiti. You can visit our site and participate at www.stalltalk.info!
On Legitimacy: Designer as Minor Scientist Aysar Ghassan, Mark A. Blythe Utilising Gilles Deleuze & Felix Guattari’s metaphysics, this paper contributes to discussion on the nature of legitimacy in User Experience research.
Experiences Before Things: A Primer for the (Yet) Unconvinced Marc Hassenzahl The true value of technology is only in the resulting experiences. Consequently, we must put experiences before things - treating experiences as objectives of design rather than as appreciated by-products.
Design Activism in the HCI Classroom Sabrina Hauser, Audrey Desjardins, Ron Wakkary This paper encourages future articulation and practice of design activism in HCI and HCI education.
Flying Head: A Head Motion Synchronization Mechanism for Unmanned Aerial Vehicle Control Keita Higuchi, Jun Rekimoto The Flying Head: The system synchronizes human head motions with those of an unmanned aerial vehicle.
The Elephant in the Conference Room: Let’s Talk About Experience Terminology Analia Ibargoyen, Dalila Szostak, Miroslav Bojic We reflect upon how conflicting definitions of experience terminology (HFE, Usability, IxD, HCI, UX, XD) impact our understanding of the field and our ability to communicate, collaborate and educate others.
Crafting Against Robotic Fakelore: On the Critical Practice of ArtBot Artists Mattias Jacobsson, Ylva Fernaeus, Henriette Cramer, Sara Ljungblad We report on topics raised in encounters with robotics oriented artworks, which to us were interpreted as a general critique to what could be framed as robotic fakelore, or mythology.
Devotional Gardening Tools Tom Jenkins Devotional Gardening is a research-through-design project that examines possible tool use beyond functionality. Using 'devotion' as a guideline, prototype gardening tools are proposed that underscore the devotional nature of cultivation.
CHI and the Future Robot Enslavement of Humankind; A Retrospective Ben Kirman, Conor Linehan, Shaun Lawson, Dan O'Hara Time travelling robots celebrate the CHI community for hastening the future enslavement of mankind by evil machines
Smart Pose: Mobile Posture-aware System for Lowering Physical Health Risk of Smartphone Users Hosub Lee, Young Sang Choi, Sunjae Lee, Eunsoo Shim This paper discusses health problems of the smartphone users which are usually overlooked, and presents a novel solution to overcome this difficulty for people's well being.
Changing Perspectives on Evaluation in HCI: Past, Present, and Future Craig M. MacDonald, Michael E. Atwood We review the history of evaluation and outline five research directions that will help researchers, practitioners, and educators adapt to meet new evaluation challenges.
Animal-Computer Interaction (ACI): Changing Perspective on HCI, Participation and Sustainability Clara Mancini Argues that ACI is directly relevant to CHI, discussing how it can strengthen HCI as a discipline, broaden participation in Interaction Design, and support CHI’s commitment to sustainability.
Mobile Interaction Does Not Exist Joe Marshall, Paul R Tennent Few mobile devices are designed to be used when mobile. Describes challenges of designing truly mobile interactions.
PIXEE: Pictures, Interaction and Emotional Expression Margaret E Morris, Carl S Marshall, Mira calix, Murad Al Haj, James Scott MacDougall, Douglas Carmean This paper demonstrates new means of promoting emotional connectedness in social media. It also provides new research methods.
Morphing Agency: Deconstruction of an Agent with Transformative Agential Triggers Hirotaka Osawa, Michita Imai This paper presents our vision called Morphing Agency that redefines the notion of an agent. We propose separated use of all agential triggers that evoke a user as an agent.
Pattern Language and HCI: Expectations and Experiences Yue Pan, Erik Stolterman This paper examines the experiences and expectations that HCI researchers have had with Pattern Language and provides reflections and directions on the use of Pattern Language in HCI.
A Biological Imperative for Interaction Design Amanda J Parkes, Connor Dickie This paper brings together conceptual visions and initial experiments of bio-based approaches to sensing, display, fabrication, materiality, and energy, approaching non-living and living matter as a continuum for computational interaction.
“Sergey Brin is Batman”: Google’s Project Glass and the Instigation of Computer Adoption in Popular Culture Isabel Pedersen, Doug Trueman This humanities paper argues that Google's Project Glass is an instigator for the adoption of a new HCI platform, the wearable eye display, operating in popular culture discourses.
Personal Informatics and Reflection: A Critical Examination of the Nature of Reflection Afarin Pirzadeh, Li He, Erik Stolterman This study critically examined the process of reflection on one’s experiences, thoughts, and insights through design research; and Wandering Mind was designed as a support tool to facilitate this process.
Talkative Objects in Need of Interpretation. Re-Thinking Digital Badges in Education Razvan Rughinis I examine debates concerning digital badges in education, and I propose two definitions of badges as ‘routes through an activity system’ and as ‘genres of hint-based multi-authored testimony of learning’.
An Implicit Test Of UX: Individuals Differ In What They Associate With Computers Martin Schmettow, Matthijs L Noordzij, Matthias Mundt Do all users think of computers in the same way? We introduce an experimental approach to measure users' associations. We find that some value geekism over utility or hedonic qualities.
Sound Design As Human Matter Interaction Xin Wei Sha, Adrian Freed, Navid Navab Realtime responsive sound design provides models for non-anthropocentric approaches to interactions between humans and computational matter. We approach this in light of new materiality and material computation.
“Un-Googling” Publications: The Ethics and Problems of Anonymization Irina A Shklovski, Janet Vertesi How to protect our study participants from inadvertent identification in the era of powerful indexing, search and retrieval algorithms? We propose a solution.
Performative Experience Design Jocelyn Spence, David M Frohlich, Stuart Andrews A taxonomy of the key ways that HCI uses ‘performance’; resolving some confusions and contradictions, moving beyond restrictive assumptions, and pointing towards an emerging field of Performative Experience Design.
Mediated Meditation: Cultivating Mindfulness with Sonic Cradle Jay Vidyarthi, Bernhard E. Riecke Qualitative investigation of "Sonic Cradle" - an artifact involving suspension, visual deprivation, and musical biofeedback - shows how persuasive media could promote mental health by introducing non-practitioners to mindfulness meditation.
Ethical Issues and Guidelines when Conducting HCI Studies with Animals Heli K Väätäjä, Emilia K Pesonen This paper addresses the ethical issues, presents the related key concepts and provides guidelines on planning, carrying out and reporting the studies with animals.
Embodying Neuroplastic Change Danielle Wilde Embodied engagement is gaining leverage in HCI. This paper poses the question whether enriched embodied engagement might stimulate neuroplastic change, relevant to broad cultural, design thinking and health contexts.
AniThings: Animism and Heterogeneous Multiplicity Philip A van Allen, Joshua McVeigh-Schultz, Brooklyn Brown, Hye Mi Kim, Daniel Lara Contributes a novel interaction design framework by proposing animism as a design metaphor, employing a heterogeneous ecology of multiple animistic devices that collaborate with people in creative contexts.