CHI 2013 TOCHI Papers with Video Previews
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications Three experiments demonstrate that backtracking events such as undo are useful indicators of usability problems for creation-oriented applications. This insight yields a new cost-effective usability evaluation method, backtracking analysis.
Physical Activity Motivating Games: Be Active and Get Your Own Reward We present a game design that leverages the playfulness of games to motivate players to perform mild physical activity. This design can potentially change the way players interact with games.
Designing a Multi-Slate Reading Environment to Support Active Reading Activities Researchers have identified numerous requirements for systems aiming to support active reading. We survey these requirements and present interactions for a multi-slate reading environment that address them in a comprehensive manner.
"Without the Clutter of Unimportant Words": Descriptive Keyphrases for Text Visualization We study how people summarize text using descriptive phrases, develop a novel algorithm for extracting keyphrases, and demonstrate how our algorithms enable novel text visualization designs.
A Predictive Speller Controlled by a Brain-Computer Interface Based on Motor Imagery Persons suffering from severe motor disorders have limited possibilities to communicate. We present a speller, based on a brain-computer interface, improved by a smart UI and a text predictor.
All you Need is Love: Current Strategies of Mediating Intimate Relationships through Technology There is a growing interest in creating a "relatedness" experience through technology. Our review of 143 artifacts revealed six strategies designer/researcher use: Awareness, expressivity, physicalness, gift giving, joint action, memories.
An Empirical Study of the“Prototype Walkthrough”: A Studio-Based Activity for HCI Education Presents video analysis of the prototype walkthrough, a studio-based learning activity for HCI education. Results suggest that the activity provides valuable opportunities for students to actively learn HCI design.
Embedded Interaction: the accomplishment of actions in everyday and video-mediated environments This paper suggests how interactional studies of everyday interaction can both help shape the development of complex technologies for collaboration and also be informed by experiments with prototype systems.
On the Naturalness of Touchless: Putting the “Interaction” Back into NUI Using examples of gestural interaction from surgery and urban screen gaming, we discuss the notion of naturalness in NUI narratives as an occasioned property of interaction rather than inherent property of an interface.
The Impact of Interface Affordances on Human Ideation, Problem Solving and Inferential Reasoning Computer input capabilities have communications affordances that can substantially facilitate people’s ability to produce ideas, solve problems correctly, and make accurate inferences about information, with the magnitude of improvement 9-38%.
Co-Narrating a Conflict: An Interactive Tabletop to Facilitate Attitudinal Shifts A tabletop designed to support reconciliation of a conflict allows escalation and de-escalation during shared narration. An experiment with Israeli-Jewish and Palestinian-Arab demonstrated a shift of attitude toward the other. \