- 19 September 2012: Submissions are due for Papers and Notes.
- 5 October 2012: Submissions are due for Case Studies, Courses, Doctoral Consortium, Panels, SIGs, and Workshops.
- 5 January 2013: Submissions are due for alt.chi, Interactivity, Student Competitions, Video Showcase, and Works-In-Progress.
What’s New with the Games & Entertainment Community
In 2013 we are heading for extending the games and entertainment community and we are planning to continue the student games competition. If you want to actively contribute to the community, please do not forget to register as a reviewer (indicating games as keywords) and notify that you did so. The games and entertainment community has been growing rapidly during the last two years with an increasing number of games and entertainment related submissions to all venues and the successful start of the student game competition. It is our goal as games and entertainment community co-chairs to increase the quality and quantity of submissions from games researchers and practitioners. There is a broad variety of submission possibilities allowing you to discuss with other experts from the field a certain topic (workshops), enabling you to discuss latest trends (panels), show your results from research (papers and notes), demonstrate your game or entertainment application (case studies, Interactivity, Videos) or show your alternative approach to games (alt.chi). Please see below the summary for all possibilities for submissions at CHI. We would be glad to get to know you at the Special Interest Group (SIG) on Games and Entertainment that is scheduled at CHI 2013.
Regina Bernhaupt, Université Paul Sabatier, France
Katherine Isbister, NYU Poly, USA
Introduction to the Games & Entertainment Community
Games and Entertainment is a featured community. Games and Entertainment are part of our daily lives, and represent a growing segment of practice for our field. In contrast to work-oriented information systems, games and entertainment applications are not necessarily task oriented; successful user experience in games transcends and sometimes even contradicts traditional usability guidelines. Player-centered development requires adjustment of existing design and evaluation methods and development of new ones. There is much to learn from current commercial game and entertainment design and evaluation practice, that has broad relevance to the CHI community.
The games and entertainment community includes researchers and practitioners focusing on:
- Player-oriented game development, including analysis, development and evaluation of all forms of games including (but not limited to) desktop games, mobile games, mixed reality games, exertion games, affective games, and serious games.
- All aspects of design, development, and deployment of game and entertainment-focused virtual characters including avatars, non-player characters (NPCs), and embodied conversational agents (ECAs).
- Use of games as a research method.
- Design, development and evaluation of entertainment applications including interactive TV, multi-media and interactive applications for media and entertainment use whenever, wherever, and on whatever device.
Types of Submission
Submissions about games and entertainment are appropriate in any of the following forums. We especially encourage you to submit interesting Case Studies that illustrate how innovative game techniques were used in specific projects that have broad implications. We urge you to submit material to one or more of the following forums:
- Papers & Notes
- Case Studies
- Special Interest Group meetings
If you are a student, also consider entering the Student Games Competition.
Preparing your Submission
You must prepare your submission in the format that is required for each type of submission. Please use the term “games” or “entertainment” in the title, abstract, or author’s keywords to help us get it to qualified reviewers. You can contact us at firstname.lastname@example.org if you have questions about games submissions. We encourage you to check the due dates, read the requirements for your submission ideas, and start now, if you haven’t already.