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One-Day Workshops: Sunday 28 April 2013

General Information - Two Days Workshops - Saturday’s Workshops - Sunday’s Workshop

W21: Designing and Evaluating Sociability in Online Video Games [NEW]

MMORPGs, Facebook games, Online games, they claim to be social. What does that mean? How do we design for this trait? How do we evaluate it? Game designers, developers, researchers, or social video gamers, will find something interesting here. Join the fun!


Georgios Christou, European University Cyprus
Effie Law, University of Leicester
David Geerts, IBBT-KU Leuven
Lennart Nacke, University of Ontario Institute of Technology
Panayiotis Zaphiris, Cyprus University of Technology

W25: Exploring the Diversity of Families: Designing Technologies for the Contemporary Family Life

The aim of this workshop is to revisit the meaning of a diverse family, the methods used to conduct family research as well as to discuss design and evaluation techniques with a focus on user experience.


Konstantinos Kazakos, The University of Melbourne
Elizabeth Bales, University of California, San Diego
Carman Neustaedter, Simon Fraser University
Svetlana Yarosh, AT&T Labs
Joseph ‘Jofish’ Kaye, Yahoo! Research
David Kirk, Newcastle University

W26: Explorations in Social Interaction Design

How can interaction designers embrace the fluid social practices of connectivity? How can social networks and socially generated data be entwined with the material fabric of everyday living in ways that are rich, meaningful, and sustainable?


Elisa Giaccardi, Delft University of Technology
Luigina Ciolfi, University of Limerick
Eva Hornecker, University of Strathclyde
Chris Speed, Edinburgh University
Shaowen Bardzell, Indiana University
Pieter Jan Stappers, Delft University of Technology
Paul Hekkert, Delft University of Technology
Marco Rozendaal, Delft University of Technology

W27: Designing Gamification: Creating Gameful and Playful Experiences

How to design a gameful experience? Share experiences and ideas with practitioners and researchers about the challenges, methods, patterns, and best practices in incorporating game design elements in a non-game system, and evaluating their effectiveness.


Sebastian Deterding, Hans Bredow Institute for Media Research
Staffan Björk, University of Gothenburg
Lennart Nacke, University of Ontario Institute of Technology
Dan Dixon, University of the West of England
Elizabeth Lawley, Rochester Institute of Technology

W28: MediCHI: Safer Interaction in Medical Devices

We will examine practical approaches, adopted to improve the design of interactive medical devices. Discussions will relate to: i) home use devices; ii) management of human error in clinical settings.


Yunqiu Li, Swansea University
Chris Vincent, University College London
Paolo Masci, Queen Mary University of London
Xianghua Ding, Fudan University

W29: Blended Interaction: Envisioning Future Collaborative Interactive Spaces

In a world of Blended Interaction, computing is woven into the fabric of our natural physical and social environmente. Blended Interaction combines the virtues of physical and digital artifacts, preserving properties while integrating computing power in a considered manner.


Hans-Christian Jetter, University of Konstanz
Raimund Dachselt, Technische Universität Dresden
Harald Reiterer, University of Konstanz
Aaron Quigley, University of St Andrews
David Benyon, Edinburgh Napier University
Michael Haller, Media Interaction Lab

W30: Experiencing Interactivity in Public Spaces (EIPS)

User experiences with interactive systems used in public are leading to a growing area of interest. This highly interactive workshop will create a description of an “experience design space” and a research agenda for user experiences with systems used in public spaces.


Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology

Jonna Häkkilä, University of Oulu
Alvaro Cassinelli, University of Tokyo
Jörg Müller, Telekom Innovation Laboratories
Enrico Rukzio, Ulm University
Albrecht Schmidt, University of Stuttgart

W31: Workshop on Engaging the Human-Computer Interaction Community With Public Policymaking Internationally

There is a complex cycle of influence between HCI, and public policies which arise from national and local governments, standards and non-governmental organizations. We will: 1) document examples, 2) analyze effectivenes, and 3) potential areas for research on public policy and HCI.


Jonathan Lazar, Harvard University
Simone Barbosa, PUC-Rio
Jan Gulliksen, KTH-Royal Institute of Technology
Tom McEwan, Edinburgh Napier University
Loic Martinez Normand, Universidad Politécnica de Madrid
Philippe Palanque, Université Paul Sabatier Toulouse
Raquel Prates, State University of Rio de Janeiro
Janice Tsai, Microsoft Corporation
Marco Winckler, LIIHS-IRIT
Volker Wulf, University of Siegen

W32: Displays Take New Shape: An Agenda for Future Interactive Surfaces

Improvised, minimal, flexible and actuated displays leverage novel hardware and form factors to enable expressive interactions and visualizations. This vision-driven workshop aims to generate an agenda for future interactive surfaces.


Jürgen Steimle, MIT Media Lab
Hrvoje Benko, Microsoft Research
Alvaro Cassinelli, University of Tokyo
Hiroshi Ishii, MIT Media Lab
Daniel Leithinger, MIT Media Lab
Pattie Maes, MIT Media Lab
Ivan Poupyrev, Disney Research

W33: Third Mobile Accessibility Workshop

Bringing together Mobile HCI and Accessibility, it is the source of synergistic works that have the potential of deeply transforming how we look at mobile devices and to shape the ongoing mobile revolution towards a more inclusive future.


Tiago Guerreiro, University of Lisbon
Jeffrey Bigham, University of Rochester
Luís Carriço, University of Lisbon
Daniel Gonçalves, Instituto Superior Técnico
Yeliz Yesilada, Middle East Technical University
Shadi Abou-Zhara, W3C

W34: Patient-Clinician Communication: The Roadmap for HCI

New technologies have the potential to transform synchronous communication between patients and clinicians. Our workshop will engage clinicians, designers, and engineers on the future of HCI research in this area.


Rupa Patel, University of Washington
Lauren Wilcox, Columbia University
Anthony Back, University of Washington
Mary Czerwinski, Microsoft Research
Paul Gorman, Oregon Health & Science University
Eric Horvitz, Microsoft Research
Wanda Pratt, University of Washington

W35: Evaluation Methods for Creativity Support Environments

We seek to gather a community of researchers developing and evaluating creativity support environments, spanning diverse domains, to share approaches, engage in dialogue, and develop best practices.


Andruid Kerne, Interface Ecology Lab, Texas A&M University
Celine Latulipe, University of North Carolina at Charlotte
Steven Drucker, Microsoft Research
Linda Candy, University of Technology, Sydney
Kristina Höök, SICS
Andrew Webb, Interface Ecology Lab, Texas A&M University
Erin Carroll, University of North Carolina at Charlotte

W36: Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design

How users visually perceive interfaces and visualizations varies depending on factors such as age, gender, visual impairments, or culture. We seek to combine these factors to achieve a holistic approach to human visual perception research in HCI.


Katharina Reinecke, Harvard University
David Flatla, University of Saskatchewan
Erin Solovey, Massachusetts Institute of Technology
Carl Gutwin, University of Saskatchewan
Krzysztof Gajos, Harvard University
Jeffrey Heer, Stanford University

W37: Avec le Temps! Time, Tempo, and Turns in Human-Computer Interaction.

Time: human conceptions, digital representations and their interaction in designing systems.


John Thomas, IBM T. J. Watson Research
Pan Yue, School of Informatics & Computing, Indiana University
Thomas Erickson, IBM T.J. Watson Research Center
Eli Blevis, Indiana University, Bloomington
Catherine Letondal, ENAC
Aurélien Tabard, University of Munich (LMU)

W38: FAB at CHI: Digital Fabrication Tools, Design, and Community

Digital fabrication is changing the way physical objects and interactive devices are designed, prototyped, and produced. We want to connect HCI researchers interested in digital fabrication and other areas at the intersection of HCI and fabrication.


David Mellis, MIT Media Lab
Sean Follmer, MIT Media Lab, Cambridge
Björn Hartmann, University of California, Berkeley
Leah Buechley, MIT Media Lab
Mark Gross, Carnegie Mellon University

W39: Reclaiming Repair: Maintenance and Mending as Methods for Design

Through discussion and hands-on activities, this workshop will explore the work of repair and its impact on the study of design and technology as important yet undervalued forms of innovation.


Daniela Rosner, Stanford University
Steve Jackson, Cornell University
Garnet Hertz, University of California, Irvine
Lara Houston, Lancaster University
Nimmi Rangaswamy, Microsoft Research India

W40: Grand Challenges in Text Entry

The aim is to bring text entry researchers working in HCI, NLP and AAC communities together at CHI by tackling: a) performance bottle-neck in text entry; b) efficient localized text entry methods; and c) gap between users with disabilities and society at large.


Per Ola Kristensson, University of St Andrews
Stephen Brewster, University of Glasgow
James Clawson, Georgia Institute of Technology
Mark Dunlop, University of Strathclyde
Leah Findlater, University of Maryland
Poika Isokoski, University of Tampere
Benoît Martin, Université de Lorraine
Antti Oulasvirta, Max Planck Institute for Informatics
Keith Vertanen, University of Montana
Annalu Waller, University of Dundee

W41: ACM SIGCHI Local Chapters Workshop [by invitation]


Kujala Tuomo, SIGCHI VP Chapters